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Weblog Archives

Most Recent:

How to advance your Product Market Fit KPI (Oct 21, 2020)
Finding the gaps in your product that will unlock the next round of growth.
Developer Relations as Developer Success (Oct 19, 2020)
Outreach, marketing, and developer evangelism are a part of Developer Relations. But the companies that are most successful with developers spend most of their time on something else.
Developer Experience Principle 6: Easy to Maintain (Oct 17, 2020)
Keeping your product Easy to Maintain will improve the lives of your team and your customers. It will help keep your docs up to date. Your SDKs and APIs will be released in sync. Your tooling and overall experience will shine.
Developer Experience Principle 5: Easy to Trust (Oct 9, 2020)
A developer building part of their business on your product needs to believe that you're going to do the right thing for them and their customers.
Developer Experience Principle 4: Easy to Get Help (Oct 8, 2020)
The faster you can unblock a stuck developer, the better their experience will be.
Developer Experience Principle 3: Easy to Build (Oct 5, 2020)
A product makes it Easy to Build by focusing on productivity for developers building real-world applications.
How to understand your product and your market (Sep 30, 2020)
A customer development question you can ask to find out who your product is best for and why they'll love it.
Developer Experience Principle 2: Easy to Use (Sep 28, 2020)
Making it Easy to Use means letting the developer do everything without involving you.
Developer Experience Principle 1: Easy to Understand (Sep 25, 2020)
To create a great developer experience, you must strive for a product that is Easy to Understand. Reduce the amount of thinking that someone needs to do. Make their first encounter with your product clear and easy.
The Components of A Developer Experience (Sep 19, 2020)
Making your API a well-rounded product will help developers decide if your API is right for them and help grow their usage.
Principles of Developer Experience: An Introduction (Sep 15, 2020)
You can create a great developer experience for everything you build. Introducing the six principles of developer experience.
The KPI that measures Product-Market Fit (Sep 9, 2020)
If you ask this question to a different small group of your users every week, you can measure trends over time to determine if you're moving toward product-market fit.
Don't use NPS to measure user happiness for enterprise software (Sep 7, 2020)
Measuring the satisfaction and enjoyment of end users is a key to unlocking product-led growth. Net Promoter Score is the wrong tool for this.
Ask One Question To Help You Reach Product-Market Fit (Sep 3, 2020)
Learn what adjacent problems you need to solve to become twice as valuable to your customers.
How to scale your product team from one product manager to an entire organization (Aug 25, 2020)
As your product management team scales, you'll have issues around redundancy, communication, and consistency. Here's now you might solve those.
Software engineering manager interview questions (Aug 6, 2020)
Here are some questions I like to use to get a sense of who an engineering manager is and how they work.
A framework for onboarding new employees (May 15, 2020)
There’s no single good way to onboard an employee that works for every role. Here's a framework for creating a process that you can adapt to each situation.
TV hosts as a guide for software managers (May 10, 2020)
Software managers can learn a lot from journalists or late night TV hosts and how they interview people.
The Improvement Flywheel (Apr 29, 2020)
An incredible flywheel for the improvement of a development team. Fix a few things, and everything starts getting better.
Managers and technical ability (Dec 26, 2019)
In technical fields, the closer you are to the actual work being done, the closer your skills need to resemble those of the people doing the work.
Dysfunctions of output-oriented software teams (Sep 17, 2019)
Whatever you call it, the symptom is that you're measuring your progress by how much you build and deliver instead of measuring success by the amount of customer value you create.
Evaluative and generative product development (Aug 30, 2019)
Customers never even talk to the companies that don't fit their needs at all. If the only product ideas you're considering are those that meet the needs of your current customers, then you're only going to find new customers that look exactly like your current customers.
Product Manager Career Ladder (Aug 19, 2019)
What are the steps along the product management career path?
Building the Customer-Informed Product (Aug 15, 2019)
Strong products aren't composed of a list of features dictated by customers. They are guided by strong visions, and the execution of that vision is the primary focus of product development.
Assumptions and project planning (Feb 18, 2019)
When your assumptions change, it's reasonable that your project plans and needs change as well. But too many managers are afraid to go back and re-work a plan that they've already agreed to.

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Use and adoption of cable, DSL , and other mass-market broadband.

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Strategic planning for customer-focused businesses.

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Software and methods for managing online content.

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Traditional copyright laws meet the digital age.

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Software development technologies and tools.

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How to get started with blogging. The focus is primarily on business blogging, but all new and prospective bloggers will find this of interest. This is a collaborative effort with Pheedo. Entries on the subject from Pheedo are mirrored here.

Information Architecture (5)
The structure and organization of information.

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Managing and disseminating information to your employees.

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Pointers to sites, games, and other interesting things.

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How to win new customers and keep existing ones.

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Tips, techniques, and plugins for the popular publishing system.

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Our take on the news of the day.

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Information about Adam Kalsey

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Your personal information belongs to you.

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Apropos of nothing.

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Keeping your technology resources safe from others.

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Project management, requirements engineering, and managing developers.

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Junk mail, spam, telemarketing and what you can do about it.

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Speaking appearances and information about talks I have given.

Tagyu (7)

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Gadgets, software, and stuff.

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Making software, Web sites, and everyday things easier to use.

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