Need someone to lead product or development at your software company? I lead product and engineering teams and I'm looking for my next opportunity. Check out my resume and get in touch.

iPhone SDK "publisher"

Freshness Warning
This blog post is over 12 years old. It's possible that the information you read below isn't current and the links no longer work.

Apple’s iPhone SDK announcement turned out to be better than I feared. I was concerned they’d restrict free apps, restrict access to local data like maps and contacts, and generally try and control things. From initial reports, looks like you’re free to go nuts with your app, so that’s good.

There’s one little detail, though that hinders freeware and open source software. Apps will be delivered via iTunes or over the air with a new App Store application that sits on the phone. And although the SDK itself is a free download, if you want to distribute your app, you’ll need to join the iPhone Developer program, which costs $100.

Apple takes a cut of any sales of your app, and if you’re giving it away, there’s no fees due to Apple. So the only cost to a freeware or open source developer is that iPhone Developer program fee. The chief advantage of that program is the access to the iTunes store and app store.

I suspect that someone will buy into the developer program and become an app publisher for free apps. The existing distributors of apps using the unofficial SDKs and the AppTapp installer seems to be a prime candidate for this, since they’re already publishing other people’s apps. Just give them your app and they’ll use their Developer Program access to get into the hands of the people.

Timmy Carter
May 26, 2008 2:43 AM

i think $100 is a small fee that opens you many ways to making money with iPhone. my friend also stars making apps for phones. official site: http://developer.apple.com/iphone/

Timmy Carter
May 26, 2008 2:43 AM

i think $100 is a small fee that opens you many ways to making money with iPhone. my friend also stars making apps for phones. official site: http://developer.apple.com/iphone/

Timmy Carter
May 26, 2008 2:52 AM

sorry for double-posting. please remove it

This discussion has been closed.

Recently Written

How to advance your Product Market Fit KPI (Oct 21)
Finding the gaps in your product that will unlock the next round of growth.
Developer Relations as Developer Success (Oct 19)
Outreach, marketing, and developer evangelism are a part of Developer Relations. But the companies that are most successful with developers spend most of their time on something else.
Developer Experience Principle 6: Easy to Maintain (Oct 17)
Keeping your product Easy to Maintain will improve the lives of your team and your customers. It will help keep your docs up to date. Your SDKs and APIs will be released in sync. Your tooling and overall experience will shine.
Developer Experience Principle 5: Easy to Trust (Oct 9)
A developer building part of their business on your product needs to believe that you're going to do the right thing for them and their customers.
Developer Experience Principle 4: Easy to Get Help (Oct 8)
The faster you can unblock a stuck developer, the better their experience will be.
Developer Experience Principle 3: Easy to Build (Oct 5)
A product makes it Easy to Build by focusing on productivity for developers building real-world applications.
How to understand your product and your market (Sep 30)
A customer development question you can ask to find out who your product is best for and why they'll love it.
Developer Experience Principle 2: Easy to Use (Sep 28)
Making it Easy to Use means letting the developer do everything without involving you.

Older...

What I'm Reading

Contact

Adam Kalsey

+1 916 600 2497

Resume

Public Key

© 1999-2020 Adam Kalsey.